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Indoor AR Navigation,
Guiding You Seamlessly Through Every Step Indoors.

How might we provide users with a seamless, real-time indoor navigation experience that integrates with Google Maps and helps them efficiently find their way in large venues?

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INTRODUCTION

The Breif

Designed an MVP for indoor AR navigation to simplify wayfinding in large buildings. Focused on intuitive search, floor-level clarity, and accessibility without full client research.

The Challenge

A 70-hour deadline to design an AR navigation app that makes indoor wayfinding simple and accessible.

My Role

Sole UX/UI Designer, UX Researcher

Timeline

4 Weeks

The Problem

Navigating complex indoor spaces like campuses, malls, and airports is confusing and frustrating, especially without clear wayfinding tools or accessibility options.

The Solution

An indoor AR navigation app that offers intuitive, floor-by-floor guidance, customizable accessibility settings, and real-time orientation support for smoother, stress-free navigation.

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Understanding User Behavior for Indoor Navigation

To design a smarter indoor navigation experience, I set out to understand how users navigate large spaces, the obstacles they face, and what would make finding their way easier, faster, and more accessible.

APPROACH

Methodology​

In-Person & Online.

Number

5 participants

GOALS

01.  Identify the main challenges users face when navigating large indoor spaces

02.  Understand how users currently rely on static maps, signage, and existing mobile solutions.

Duration​
25 minutes.

Age

19-50 years old

03.  Explore how different user groups (e.g., travelers, shoppers, event-goers, people with disabilities) experience indoor navigation.

04.  Assess the effectiveness of AR-based navigation concepts compared to existing methods.

QUESTION STRATEGY

01.  General Navigation Habits, Pain Points 

02.  Accessibility and Convenience

03.  Experience with Digital Maps & Navigation Apps

Affinity Mapping

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With the findings from my user interviews, I produced an affinity map to look for any patterns or themes which started to emerge. Based on the information gathered, I began grouping it into four categories:

Key Findings

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01. Motivations:
Users have trouble finding their way indoors.

02. Frustrations:
Not easy to use indoors, difficult to locate on indoor map, current solutions are too primitive, unreliable, inaccurate.

03. Accessibility:
Expressed need for accessible layout options.

04. Experience with AR:
Moderate AR usage.

Define

The Faces of Google Maps

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Synthesizing the research findings, I curated a user persona representing the wants, needs, and demographics of our ideal user and target audience.

Ideate

Brainstorming Solutions

With user needs and pain points clearly outline, I now can outline and plan solutions. After brainstorming and looking at potential market research, I decided on the following key needed features.

Oppurtiny Areas

AR-Based Indoor Navigation

Multi-Floor Navigation

Search & Destination Input

Provides real-time step-by-step guidance using the camera.

Automatically adjusts for elevators, escalators, and stairs

Users can search for specific stores, gates, or seats.

Real-Time Mapping Updates

Audio Guidance Mode

Step-Free Route Options

Able to add friends who are mutuals, or in your neighborhood,

Critical for accessibility, providing voice-assisted navigation.

Helps users with mobility needs navigate efficiently.

MVP Feature Set

Visualizing their current journey allowed me to pinpoint when and where pain points arose, highlighting moments of disorientation in indoor spaces. This insight underscored the need for more intuitive, context-aware guidance and ultimately informed the decision to explore Indoor AR navigation as a solution; leveraging emerging technology to create a more seamless, responsive user experience.

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User Flow

Once the MVP feature set was approved, I created a user flow to clarify how users would discover and interact with the comparison feature.

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Lo Fi-Wire Frames

Blending New Ideas into a Familiar Landscape

After clarifying the user flow, I began ideating the design through low-fidelity wireframes, focusing on how to extend Google Maps' existing AR experience to indoor navigation.

To ensure a seamless user experience, I referenced the current design language and structure. This foundation proved crucial during usability testing, helping users easily spot moments where the flow felt disconnected or out of place.

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Design and Branding

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Validate

Usablility Testing

Now that we had a good idea of how the information would be organized on the screen, I began conducting usability tests. The primary goal of this usability test was to identify areas where users experienced uncertainty, encountered design issues, or felt overall confusion.

APPROACH

Methodology​
In-Person & Moderated.

Number
6 partiscipants

Duration​
20 minutes.

Age
18 - 53 years old.

GOALS

01.  Validate concept & design decisions.

02.  Measure task completion.

03.  Discover potential usability issues.

04.  Evaluate effectiveness of comparison feature.

OBJECTIVES

Objectives:

Pass/Fail:

Measurable Results:

Evaluate if Indoor Navigation activation is evident to users

2/6

Participants were had trouble finding the indoor navigation on the bottom panel.

Evaluate if searching for a location inside a building is intuitive.

4/6

Room number and destination icons need clearer labeling or visual cues. Accessibility features are well-received but could be even more visible and proactive.

Assess the intuitiveness of the Indoor AR Navigation feature for users

3/6

Participants can easily make a new event on the calendar and edit the calendar with any miss-clicks.

Final Screens: Your AR Journey Begins

Final Screens

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Demo Video

Reflections

Why This Topic?

I chose to design an Indoor AR navigation feature for Google Maps because I was interested in solving a real-world problem: how difficult it can be to find your way through large, unfamiliar indoor spaces like airports, malls, or university campuses. This topic excited me because it pushed me to explore how emerging technologies like AR can bridge digital and physical navigation in a way that feels seamless and human-centered.

Why This Project Challenged Me:

This project challenged me to think beyond traditional screen-based interfaces and consider how context, motion, and real-time feedback impact user experience in physical space. Designing for AR meant balancing clarity with minimalism, and ensuring accessibility while working with limited cognitive bandwidth during navigation. It also required me to adapt an existing, complex design system (Google Maps) without losing consistency or user trust.

Growth as a Designer:

This case study helped me grow as a designer by teaching me how to adapt to platform constraints, design within an established brand ecosystem, and synthesize user research into actionable flows. It also deepened my ability to think spatially, prototype for emerging technologies, and prioritize information hierarchy in high-stress use cases. Most importantly, it reminded me that great design isn’t just about beauty,  it’s about reducing friction and enabling confidence in unfamiliar environments.

© 2025 BY ARIYA GHOSHAL. 

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